![]() The next paragraph is definitely speculation, and there is no way to confirm this in game but bear with me. This kind of sequence was very common in our testing. We hit Flourish only twice out of our 10 casts, and the rest of our two-card decks were duds. While the first sequence almost looked correct, this one is much more problematic. Deck RNG is typically easy to spot, and after a few trials we were confident this was using a deck system, but the results were still not as we would expect. We focused mainly on Shriekwing and LFR raids so that we could collect sequences of at least 10 Convoke the Spirits casts. We ended up casting Convoke the Spirits hundreds of times, logging whether we got a Flourish or not with every cast. The viability of the legendary depends heavily on two things: its overall Flourish rate, and how reliable those procs are. Knowing already that all deck systems reset on boss pull, we headed to the PTR to see what we could learn about Celestial Spirits. You’ll never get three successes in a row in a 2 card deck for example. Deck RNG is reasonably easy to test for since it ends up looking quite distinct from pure chance. We suspected that the Celestial Spirits Flourish proc used some edition of the deck system above, since we know that Convoke the Spirits uses one on live servers. Deck RNG is a little trickier since the information is usually stored server-side. Generally we can find most information in the game’s spell data itself (and Wowhead does a great job at making it human readable). You can read more about the system in this blog post that was written when it was first introduced. It’s actually a very good system and can even be played around a little bit with Weakauras, as opposed to pure chance where you are at the mercy of RNG. The deck also resets every time you pull the boss. So in a deck of 5 with 1 success card, you would be guaranteed exactly 1 success in every set of 5 casts. If you pull a “success” card, then you get the good thing. Each time you cast the ability, you draw a card. The way it works is that the proc has a deck of cards of a specific size with a specific number of “success” cards in it. This was added in Legion to smooth out your luck and reduce both huge positive and negative swings that pure RNG can lead to. This would be a five card deck with one "proc" or "success" card.Ĭonvoke the Spirits's chance to cast Flourish both with and without the legendary equipped uses a system of chance we refer to as “Deck RNG”. ![]()
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